render_backend::stencil
Structs
ClipDraw
One clip geometry instance to draw into the stencil buffer.
Properties
clip_id
Type: u32
geometry_signature
Type: u64
geometry
Type: &'a VertexBuffers<Vertex, u16>
StencilRenderer
Maintains the stencil stack used to render nested vector clips.
Implementations
new
pub fn new(device: &Device, width: u32, height: u32, sample_count: u32, color_format: TextureFormat, globals: &Buffer, clip_transforms: &Buffer) -> Self
Create the stencil pipelines and backing texture.
Vertex
Tessellated stencil vertex.
Properties
position
Type: [f32; 2]