shader_effect
Runtime glue for experimental GPU-only subtree filters.
Available with the opt-in shaders Cargo feature.
Functions
bind_shader_effect
pub fn bind_shader_effect(node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>)
Subscribe an effect primitive's typed inputs and presentation geometry to canvas updates.
The default InstanceNode::handle_mount installs this for primitives with a shader recipe.
A primitive overriding that hook must call this after expanding its children.